pub struct TargetActorHelper {
    pub target_id: TargetId,
    pub termination_events: Receiver<TerminationMessage>,
    pub target_invalidated_events: Receiver<TargetInvalidatedMessage>,
    pub target_actor_input_receiver: Receiver<ActorInputMessage>,
    pub target_actor_output_sender: Sender<TargetActorOutputMessage>,
    pub to_execute: bool,
    pub executed: bool,
    pub dependencies: Vec<TargetId>,
    pub unavailable_dependencies: HashMap<ExecutionKind, HashSet<TargetId>>,
    pub requesters: HashMap<ExecutionKind, HashSet<ActorId>>,
}

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§target_id: TargetId§termination_events: Receiver<TerminationMessage>§target_invalidated_events: Receiver<TargetInvalidatedMessage>§target_actor_input_receiver: Receiver<ActorInputMessage>§target_actor_output_sender: Sender<TargetActorOutputMessage>§to_execute: bool§executed: bool§dependencies: Vec<TargetId>§unavailable_dependencies: HashMap<ExecutionKind, HashSet<TargetId>>§requesters: HashMap<ExecutionKind, HashSet<ActorId>>

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impl TargetActorHelper

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pub fn new( target_metadata: &TargetMetadata, termination_events: Receiver<TerminationMessage>, target_invalidated_events: Receiver<TargetInvalidatedMessage>, target_actor_input_receiver: Receiver<ActorInputMessage>, target_actor_output_sender: Sender<TargetActorOutputMessage> ) -> Self

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pub fn should_execute(&self, kind: ExecutionKind) -> bool

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pub async fn notify_invalidated(&mut self, kind: ExecutionKind)

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pub fn set_execution_started(&mut self)

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pub async fn notify_execution_failed(&mut self, e: Error)

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pub async fn send_to_actor(&self, dest: ActorId, msg: ActorInputMessage)

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pub async fn send_to_dependencies(&self, msg: ActorInputMessage)

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pub async fn send_to_requesters( &self, kind: ExecutionKind, msg: ActorInputMessage )

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pub async fn notify_success(&mut self, kind: ExecutionKind)

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pub async fn request_dependencies(&self, kind: ExecutionKind)

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pub fn handle_unrequested( &mut self, kind: ExecutionKind, requester: ActorId ) -> bool

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pub async fn unrequest_dependencies(&self, kind: ExecutionKind)

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